Update for version 0.9.25


Hello! 
Thanks to everyone who has bought and played the game so far. It's been wonderful so far to hear from everyone. But also having more people play the game means they will inevitably find bugs I never thought to look for!

The big ones are:
- One of the wheels respawning in the Liquor Mines, and the minecart not being able to be fixed if you have more than 4 wheels
- Sometimes on load/delete/new game, enemy health starts at 0, which means you automatically win every battle

These should be taken care of! But obviously let me know if I made it worse haha. I tested it a bit this afternoon and checked the code a few times and I'm feeling confident, so inevitably there is still something wrong.

Other minor improvements include:

- added and cleaned up sound effects
- some more complex character dialogue sounds better arranged, including cutscene sounds
- further clarity on difficulty settings in the main menu

Since the game is largely functional now, I'm not working at quite the same breakneck speed. I do still have things I would like to fix/add on the road to 1.0!

Bugs to squash:
- something wonky goes on with triple strike, restore, and broom when used in certain orders together
- player turns into a black square when returning from the pause menu? what's the deal with that?

Stuff to add:
- story intro with full screen images by LadyCelery!
- New Game +
- tutorial in main menu
- flashier images for the cards when you go to an area for the first time
- some super bosses, such as a whiskey hunter (my mortal enemy in real life lol)

Those are a few things to look forward to. But the next thing on the docket?

I'm gonna put the soundtrack on Bandcamp and streaming! I'll post another update when I get that done, but it will hopefully be very soon!

Files

Initial-Daydream0.9.25.pdx.zip 501 kB
Dec 07, 2023

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