Update for version 0.9.27


Another round of bug fixes! Lots of smaller things like sounds not triggering and doors disappearing. The big things, though:
- delete data in main menu actually deletes now!
- you have to delete data before starting a new game, and the title menu options are reordered to help make sense of this
- enemy strength setting now actually works, both for new games and saves in progress
- the Soothing Goo actually heals you now as you walk around (had my == and != stuff backwards so it only worked if you had full health, lol)
- and many other small things that no one would notice in 100 years

Someone also mentioned a bug in the liquor mines after getting the pickaxe of no longer being able to save. I tried to replicate it myself and was unable. Please let me know if this also happens to you and what other details surrounded it happening.

I of course have come up with many ideas for the sequel already, but I'm doing my best to make sure this one is actually done before I commit to a new project. I do believe 1.0 is in sight, but December is a rough time (especially if you work in a liquor mine like I do), so hopefully a lot of the final polish will be taken care of early next year.

Files

Initial-Daydream0.9.27.pdx.zip 502 kB
Dec 14, 2023

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